

I have played the QUake games (very nice, I would add), Lithtech games, and Half Life, so I do have familiarity with them and their issues, but the UT engine has been consistently playable no matter what machine I have thrown it on. My weakest machine is the aforementioned 200 mhz machine and I have worked hard to tweak the best performance out of that machine and the others for UT play. My best machine is a 1.5 Ghz P4 but the average model machine is a PII 333mhz. I certaintly cannot afford to have numerous cutting edge computers for LAN gaming so I have to deal with what I can get. So I find old machines for a song and soup them up for net play. If they do, they are hesitant to bring it out of doors. I only have these aging machine because in my circles, not everyone has the equipment to drag around with them for net gaming. I still have a computer that is using a Voodoo 3 card for UT play. I can understand when they think they see someone and then they calm down, but when a guard goes down, they should stay on alert. Thing that bugs me the most is often the AI.like in Deus Ex (a game I LOVE) it pissed me off that the guards seemingly couldn't see more than 15 feet away, nor did they notice that there was a dead guard on the ground.I mean, they would get all excited and then calm down. And I avoid buggy games by waiting to buy them. I still love playing Betrayal and Krondor.that game which was awesome in it's day looks like crap now, but still plays really well. The only time it ruins it for me is when the engine is the apparent point of the game, rather than the gameplay. Game for which the Engine ruined it? Haven't played one yet. UT did have some problems with running a server on a 2k machine. Took a tiny bit of effort (modifying an ini file with a cut and paste from the UnrealEngine website) and voila. I played in OpenGL for both and get silky smooth frame rates, whereas D3D chopped on a GF3 in a 1.4ghz TBird. There are simple instructions for OpenGL operation and they make a much better gaming experience. Who ran the Deus Ex or UT engines in D3D anyhow. But some things are just too hard to overlook. I'm always the first to complain about how some game makers spend too much time on engines and less on games and use graphical features not because they're necessary but because they know there are plenty of people out there that are itching to push their GeForce 9's to the limit.

I won't let something like bad graphics or sound ruin a game for me, but when the engine makes the game painful to play because of a nagging problem.
Betrayal at krondor game engine mods#
Unreal Tournament: sensitive/slow D3D engine, awful net code, and bloated engine that doesn't deal with mods wellĪll three of these would still be great favorites of mine if it weren't for their crappy engines.
Betrayal at krondor game engine code#
So what I'd like to know is this: What game engines ruined the game you loved?ĭiablo 1: terrible net code and lots of cheats Since I've been going through alot of old games that I remember fondly I started realizing how very terrible some aspects of the engines of the games I played really were.
